SO WHAT IS THE METAVERSE?
The metaverse means different things to different people. Some believe it’s a digital playground for friends.
Others think it has the potential to be a commercial space for companies and customers.
Accessibility. The metaverse is still in its early stages of development, and it is not yet accessible to everyone. VR and AR headsets can be expensive, and not everyone has the necessary computing power to run them.
Addiction. The metaverse could pose a risk of addiction, especially among young people. It is important to develop strategies to mitigate the risk of addiction.
Here's a closer look at some of the elements of the metaverse:
Virtual worlds. Computer-generated environments.
Real-time rendered. Virtual worlds that can “respond to input from a user.”
Massively scaled. As big and diverse as the real world.
Interoperable network. A standardized set of protocols between various platforms that allow users to “carry” personal information from one virtual world to another.
Persistence. It’s always on and accessible to users.
Synchronous. People can share simultaneous experiences in real time.
Unlimited users and individual presence. Lets millions of users on at the same time, each with control over their own point of view, perhaps through an avatar.